|
|
|
|
|
Zubat
|
|
Tier-NU
|
|
Abilities:
|
|
Inner Focus: Prevents
flinching.
|
|
| |
|
HP
Atk
Def
|
|
Sp Atk
Sp Def
Spd
|
|
|
| |
PlotBat Jr. |
|
Timid |
|
Life Orb |
|
| |
Nasty Plot
Giga Drain
Air Slash
Sludge Bomb
|
252 Sp Atk / 252 Spd / 4 Def
|
|
| |
The nefarious anti-NU PlotBat can
be found on almost any NU NFE team, and for good reason. With enough
Speed to outpace everything except Cyndaquil, Pidgey and Combee, it can
slam nearly the entire NU team with a super-effective hit before being
attacked because of its unresisted movepool. Its x4 resistance to Bug,
Fighting and Grass attacks, as well as immunity to Toxic and Ground
attacks, means Zubat has plenty of opportunities to switch into an
attack and set up a Nasty Plot. Giga Drain is a 2HKO on all Water-types
in the NU tier, including a max Sp Def Squirtle, and also allows Zubat
to recover from Stealth Rock damage and Nasty Plot-turn damage. Air
Slash covers almost anything that Sludge Bomb can't, hitting Bulbasaur,
Oddish and Bellsprout for a 2HKO. Sludge Bomb is Zubat's main attacking
move, slamming everything in the NU NFE tier for a 2HKO bar Togepi,
Nidoran-M, Nidoran-F, some forms of Whismur, and Bulbasaur, the latter
whom is covered by Air Slash.
Zubat has little need for defenses, and can recover as it is if
absolutely necessary with Giga Drain (if the foe doesn't resist it), so
Speed and Sp Atk are used in maximizing Zubat's sweeping potential.
Modest on Zubat in theory could be used on this set, but Zubat misses
out on outpacing Hoppip, some forms of Pichu, and Starly, all of whom
can threaten an end to Zubat's sweep. Other Zubats can also threaten
this set with their own attacks, making maximum Speed the best overall
option.
|
|
| |
LeadBat |
|
Timid |
|
Life Orb
/ Wide Lens |
|
| |
Taunt
Hypnosis
Hidden Power Ice
Sludge Bomb
|
140 Def / 116 Sp Atk / 252 Spd
|
|
| |
The classic LeadBat stretches
down all the way to the NU NFE tier, denying foes the chance to set up
Stealth Rock, and shutting down at least one foe through Hypnosis
(assuming it hits). Hidden Power Ice gives Zubat a guaranteed OHKO on
lead Gible and Hoppip who aren't holding a Yache Berry, and hits
Bellsprout and Bulbasaur for considerable damage. Sludge Bomb covers
nearly anything that Hidden Power Ice cannot, and is Zubat's best
answer against lead Feebas, Pichu, Igglybuff and Whismur. It also OHKOs
the standard lead Turtwig.
If you opt for Wide Lens in fear of Hypnosis' poor accuracy, a switch
to 152 Def / 104 Sp Atk / 252 Spd for EVs is recommended. This will
still allow you to OHKO the standard Turtwig, and gives Zubat more of a
chance to survive a physical attack in the event that Hypnosis still
misses. A Life Orb, however, is advisable because it gives Zubat a
guaranteed OHKO on a lead Gible, something that it cannot do with a
Wide Lens. With a Wide Lens, however, Zubat has an increased chance of
putting both Gible and Hoppip to sleep, allowing Zubat to come out on
top against either of them should the opponent decide to keep their
lead Pokemon in.
|
|
| |
Weather Setter |
|
Timid |
|
Heat Rock
/ Damp Rock |
|
| |
Taunt
Hypnosis
Rain Dance / Sunny Day
Sludge Bomb
|
152 Def / 104 Sp Atk / 252 Spd
|
|
| |
The classic LeadBat stretches
down all the way to the NU NFE tier, denying foes the chance to set up
Stealth Rock, and shutting down at least one foe through Hypnosis
(assuming it hits). This allows Zubat to set up its weather of choice
while the foe switches, or helplessly stays in. Sludge Bomb is Zubat's
best choice in taking down lead Turtwig, and can be used against
Grass-types later in the game to inflict considerable damage.
Speed is maximized to give Zubat the upper hand against lead Hoppip and
Pichu, who both threaten Zubat through Electric attacks or Sleep
Powder, respectively. The Special Attack EVs are needed to ensure the
OHKO on a lead Turtwig, and to ensure a 2HKO on Hoppip. The remaining
EVs are delegated to Defense to aid in taking Dragon Rush and Brave
Bird damage from lead Gible and Pidgey, as well as priority moves later
in the game from Squirtle and Ralts.
|
|
| |
| |
|
| |
Almost any NU NFE team, in
theory, should contain a Zubat. Its invaluable resistances to the most
common NU NFE attacks, and ability to do major damage to nearly the
entire NU tier after a single Nasty Plot, makes it an asset to any
team. When using Zubat, it's helpful to use lures for Ground, Grass,
Poison and Bug attacks to give Zubat a potential switch-in. Grass-types
such as Turtwig, Seedot and Sunkern fill this role the best, as
Bellsprout and Bulbasaur are neutral to Bug and Poison, and take very
little damage from Grass attacks. In terms of switching out,
Water-types are useful, as they resist Aqua Jet that may be used to
bypass Zubat's Speed, and are also useful in countering Cyndaquil, who
can outspeed Zubat. Squirtle is one of the best choices, taking
anything Cyndaquil can throw at it, and immediately threatening it with
Aqua Jet. It can also take on Combee with Ice Beam, another Pokemon who
can outspeed Zubat.
|
|
| |
|
| |
Cyndaquil and Pidgey can both
outspeed Zubat, and KO it with a STAB Flamethrower or Brave Bird,
respectively (although neither of them can switch into anything Zubat
carries bar Giga Drain). Poochyena, after a Quick Feet boost, also can
outspeed and KO Zubat. It cannot switch into anything that Zubat
carries after a Nasty Plot, however. Squirtle is at worst 2HKOed by
Sludge Bomb, and can hit Zubat back with Ice Beam or Aqua Jet.
|
|