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The official site of Pokemon NFE battling.
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Yanma
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Tier-UU
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Abilities:
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Speed Boost: Raises
this Pokemon's Speed by 1 stage each turn.
Compoundeyes: Boosts accuracy
by 30%.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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HypnoYanma |
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Timid |
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Life Orb
/ Wide Lens |
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Hypnosis
Substitute
Bug Buzz
Air Slash
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252 Sp Atk / 252 Spd / 4 Def
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Compoundeyes may not be as
effective as Speed Boost for a sweep, but having 78% (or 91% in Diamond
and Pearl) accuracy Hypnosis on such a fast Pokemon is very good.
Hypnosis is first used most of the time, which gets a very nice
accuracy boost courtesy of Compoundeyes. Air Slash also benefits from
Compoundeyes, making sure that it hits 100% of the time. On the turn
after Hypnosis is successful, Substitute is used on the switch to be
safe from hits. After the foe's counter is revealed, Air Slash or Bug
Buzz can be used to scout the foe's main retaliating attack, allowing
you to switch to a counter of your own.
The choice between Life Orb and Wide Lens is a matter of Hypnosis
accuracy. With Life Orb, you get more power but lose the ability to set
up a maximum amount of Substitutes. Wide Lens is there to boost
Hypnosis's accuracy to 84% with Compouneyes, but really has no other
use. You can put the last 4 EVs in Def or anything beside HP so you can
perform Substitute 4 times and survive Stealth Rock 2 times.
Credit to Skochko for this set.
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Protect
Hidden Power Ice
Bug Buzz
Air Slash
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252 Sp Atk / 252 Spd / 4 Def
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This Yanma works as a sweeper by
taking advantage of Speed Boost to allow it to outspeed nearly any NFE.
It is important to rid the field of Stealth Rock, and ensure the foe's
priority attack-users are dealt with before attempting to sweep with
this set, however, as Yanma falls to nearly any Ice Shard, STAB Aqua
Jet or STAB Bullet Punch. Hidden Power Ice is Yanma's best attack
against Gligar, Graveler, Onix, Gabite and Shelgon, while Bug Buzz and
Air Slash provide Yanma its main STAB attacks. Shadow Ball may seem
appealing, and is an option if your team needs a better answer to
Haunter and Misdreavus, although it should be kept in mind that both
attacks hit Psychics, most notably Kadabra, for KOs. Air Slash also
gives Yanma a reliable answer to Monferno, who cannot break through
Yanma with its most common priority attack, Vacuum Wave or Mach Punch.
After a Speed Boost, this Yanma is tied with ScarfBite with the given
Speed EVs. It is important to note that Yanma should have an
odd-numbered HP stat with this set to allow it 2 switches into Stealth
Rock, and to give it 11 hits with Life Orb. Special Attack is maximized
to remedy Yanma's barely passable Special Attack.
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As far as Sleep inducers, Yanma
is as close to perfect accuracy as one can get in OU NFE, outside of a
Spore-user such as Shroomish or Paras, who are both more suited for UU.
Yanma also carries many weaknesses with its Bug / Flying combination
that are hard to synergize with, and so only works at best on a team
when its Hypnosis boost can be fully taken advantage of by other set-up
sweepers. Bronzor with Heatproof synergizes fairly well with Yanma, and
can use the Hypnosis turn to setup screens or Stealth Rock. While both
are weak to Flying attacks, Monferno grants an Ice and Fire resistance,
which can allow it a Swords Dance or Nasty Plot on a switch, allowing
it to potentially sweep.
Yanma is horribly crippled by Stealth Rock (taking around 50% damage
from it), so a Rapid Spinner is highly recommended when using it.
Synergy is somewhat tricky with a Rapid Spinner for Yanma, however.
Wartortle holds the title as the best Rapid Spin-user in NFE, making it a
strong consideration, although it in no way synergizes with Yanma. Tentacool grants Yanma a
switch-in to Ground attacks, although the Electric weakness remains.
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Sneasel outspeeds Yanma before a
Speed boost, and can KO with either Ice Shard or Ice Punch. Marshtomp
takes little damage from most of Yanma's attacks, and can attack with
Ice Punch. Nosepass takes little damage from all of Yanma's attacks,
and can hit hard with Rock attacks, even with its relatively low
offenses. Piloswine is at most neutral to Yanma's most common attacks,
and can threaten with Ice Shard. Diglett and Murkrow only fear
switching into Hidden Power Ice, and can cause serious damage with
Sucker Punch, although one should be wary of the first set for
potential Substitutes, which can take Sucker Punch on the next turn,
allowing Yanma to hit with Hidden Power Ice.
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