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The official site of Pokemon NFE battling.
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Pupitar
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Tier-OU
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Abilities:
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Shed Skin: The
user has a 30% chance of healing a status effect automatically each
turn.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Mini DDTar |
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Adamant |
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Life Orb |
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Dragon Dance
Crunch
Rock Slide
Earthquake
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252 Atk / 248 Spd / 8 Def
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This set accommodates for
Pupitar's mediocre Speed and Attack to prove as a decent setup sweeper.
Crunch gives Pupitar coverage against Misdreavus and Haunter, as well
as hitting Bronzor for neutral damage, while Rock Slide and Earthquake
provide general STAB attacks.
248 Speed allows Pupitar to outspeed neutral-natured, 252 Speed
Metangs, Lombres and Mantykes before a Dragon Dance to allow Pupitar to
hit these Pokemon before being KOed back with the appropriate attacks,
although it should be noted that Earthquake is almost never a OHKO
against bulkier forms of Metang. After a Dragon Dance, this set hits a
Speed of 300, enough to outspeed a max Speed Staryu, Misdreavus and
Seadra for potential KOs, although Seadra will not be OHKOed unless it
has taken previous damage.
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Bulky DDTar |
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Adamant |
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Leftovers |
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Dragon Dance
Crunch
Earthquake
Stone Edge
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100 HP / 116 Atk / 252 Def / 40 Spd
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While this set doesn't provide as
immediate of a threat as the first set, the extra bulk means Pupitar
has a better chance of getting two Dragon Dances up, which ultimately
gets it higher Attack and Speed than the previous set. The same attacks
are used for the fact that this Pupitar is aimed to take down the same
foes as the previous set, but with this set, Pupitar is nearly
guaranteed a OHKO against a max Speed Seadra, as well as even the
bulkiest Misdreavus, something the previous set could not manage.
After two Dragon Dances, this set gets a Speed of 296, which outspeeds
the same threats as the last set with one Dragon Dance. This means that
while a bulky DDTar takes an extra turn to use Dragon Dance to outspeed
the same foes as the last set, the extra Attack boost is the key to
KOing foes that the previous set would not be able to do. This means
this kind of Pupitar is more suitable when a team has more synergy
centered around Pupitar to give it the extra chance to use Dragon
Dance, while more offensively-minded and fast-paced teams may favor the
above set. 116 Atk gives Pupitar a 90% chance to 2HKO a 0 Defense
Gligar with Stone Edge with no SR in play after only one Dragon Dance,
allowing Pupitar to still start attacking once one Dragon Dance is set
up if the foe switches to a Gligar.
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R(e)PTar |
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Adamant |
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Life Orb |
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Rock Polish
Crunch
Stone Edge / Rock Slide
Earthquake
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252 Atk / 148 Def / 108 Spd
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This set sacrifices the raw
attacking power that Dragon Dance utilizes in order to grant Pupitar
key outpaces from foes that would normally leave it death fodder. After
a Rock Polish, Pupitar outspeeds anything slower than a
neutral-natured, 252 Spd Sneasel, which includes Kadabra, Grovyle and
Magmar. Crunch is Pupitar's best option against Haunter and Misdreavus,
as a STAB Earthquake still proves a OHKO against Kadabra, making it
unnecessary for it. This set works better on a team where Pupitar's
Speed is more important, and who needs key answers to Sneasel and
Kadabra. However, synergy with Pupitar is still needed to ensure that
it can use Rock Polish before being KOed by Kadabra's Psychic, or
attacked by Sneasel's Ice Punch.
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While Pupitar unfortunately
doesn't get many Special attacks to work with like its evolved form
Tyranitar, it luckily retains Dragon Dance, which allows it to work
well as a bulky sweeper. As with any set-uppers, synergy is key. While
both share a common Ground weakness, Metang works as a teammate, as it
is weak to Fire, and allows a switch-out from Grass attacks aimed at
Pupitar. Metang can also learn Ice Punch and Thunderpunch, which helps
against bulky Water and Grass-types that hinder Pupitar, although a
Choice Band is needed to leave a considerable dent in Croconaw and Poliwhirl. One's own
Grass type gives Pupitar a switch-in to Fire and Flying attacks, and
allows Pupitar to switch away from its highly notable weaknesses to
Water and Grass, as well as a weakness to Ground attacks. Tangela and Grotle work well in this
respect, although they must be wary of Ice attacks.
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Bulky Water and Grass-types such
as Grotle, Bayleef, Tangela, Prinplup, Wartortle and Marshtomp work
best, as they can handle most of Pupitar's unboosted attacks, and can
retaliate with an x4 STAB Water or Grass attack. Grass-types work
better, as they are resistant to Earthquake. None of these sets
outspeed Pupitar, unless the Pokemon invests very heavily in Speed.
Machoke only fears boosted Earthquakes, and can hit Pupitar with
Dynamicpunch or Ice Punch for serious damage. Piloswine also works well, having enough
Defense to take even a Dragon Dance-boosted Earthquake, and the ability to 2HKO back with its
own Earthquake.
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