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The official site of Pokemon NFE battling.
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Misdreavus
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Tier-OU
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Abilities:
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Levitate: This
Pokemon is immune to Ground-type attacks.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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SpecsDreavus |
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Timid |
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Choice Specs |
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Trick
Hidden Power Fighting
Thunderbolt
Shadow Ball
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252 Sp Atk / 232 Spd / 24 Def
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Misdreavus' respectable Speed and
access to a passable Special movepool makes it a good candidate for a
Choice Specs sweeper. At first glance, this set may seem as an inferior
Choice Specs Haunter. While this Misdreavus doesn't have as much Speed
as Haunter, it does have higher overall defenses, meaning Misdreavus
has a better chance of using Trick on a foe without fearing the revenge
attack that would at times mean a KO for Haunter. Hidden Power Fighting
provide Misdreavus with unresisted type coverage, while Thunderbolt
proves as Misdreavus' most powerful third option.
Because of Hidden Power Fighting, Misdreavus cannot hit the maximum
Speed that would normally tie it with max Speed Staryu, Aipom, Seadra
and Wingull. 232 allows Misdreavus to outspeed a max Speed,
non-Scarf'ed Gabite, although it misses out on outspeeding Magby, who
is a rare sight in OU, anyway. The Special Attack EVs are a given for
aid in sweeping, while the remaining EVs were dumped into Defense.
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Substitute
Nasty Plot
Hidden Power Fighting
Shadow Ball
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252 Sp Atk / 236 Spd / 20 Def
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Misdreavus' access to Nasty Plot
makes it a much more viable sweeper than it was in DP, where its only
option to raise its Special Attack was through Calm Mind. Send
Misdreavus in on something that it can resist, and set up a Substitute.
With Misdreavus' respectable Speed, it's easy to get up a Nasty Plot
the next turn before its Substitute is broken, likely allowing you to
outspeed again, and hit with the appropriate attack. Fighting and Ghost
give Misdreavus unresisted type coverage in NFE, although Hidden Power
Fighting may be undesirable because of its Speed drop. Shock Wave is an
alternative over Hidden Power Fighting because of this, although
Misdreavus will miss the OHKO against Sneasel and Lairon.
236 Speed allows Misdreavus to outspeed a max Speed Gabite without
Choice Scarf, and anything slower. If you are using an alternative to
Hidden Power Fighting, a switch to 252 Spd is recommended, as it ties
Misdreavus with max Speed Gligar, Staryu, Wingull and Aipom.
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Utility Lead |
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Timid |
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Leftovers |
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Taunt
Destiny Bond
Thunder Wave
Hidden Power Water / Hidden Power Grass
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28 HP / 252 Def / 228 Spd
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Misdreavus' access to numerous
utility moves also makes it a very good annoyer and utility lead. Taunt
can be used against foes that you suspect will try getting up Stealth
Rock, while Thunder Wave deals with anti-leads such as Plot Monferno,
Murkrow and some forms of Staryu, who will not appreciate the Speed
cut. Destiny Bond is a nasty surprise for later in the match where you
encounter a foe who cannot easily be taken down by your team, or if the
match becomes 2-1 in your favor, as this set has the Speed to set it on
a handful of late- or mid-game sweepers, including mix Charmeleon,
neutral-natured, 252 Speed Gligars, and bulky DD Shelgons, although max
Speed Shelgons after a Dragon Dance will outspeed Misdreavus. The
choice between Hidden Power Grass and Hidden Power Water is a matter of
type coverage, as Shadow Ball in itself doesn't hit enough OUs to
really do much damage because of a lack of weakness to Ghost, so
Misdreavus usually must rely on super-effective hits. Hidden Power
Water hits lead Monfernos, Gligar, Lairon and Magmar for more damage,
while Hidden Power Grass will always 2HKO Marshtomp, and does more
damage to Croconaw, Wartortle, Prinplup, although both attacks will
2HKO a standard lead Graveler and Onix.
228 Speed allows Misdreavus to outspeed a lead Monferno, and either
2HKO it with Hidden Power Water (assuming it has a Focus Sash,
otherwise, it is a OHKO), or paralyze it if you choose to use Hidden
Power Grass. The remaining EVs were delegated to maximize Misdreavus'
Defense to aid in longevity.
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BulkyDreavus |
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Calm |
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Leftovers |
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Shadow Ball
Calm Mind / Pain Split
Substitute
Will-O-Wisp / Toxic
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252 HP / 64 Def / 184 Sp Def
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Apart from Dusclops, who is Uber,
Misdreavus is the bulkiest ghost in NFE. Staryu's Hydro Pump never
2HKOs this Misdreavus, and even Max Attack Rhydon can't OHKO with Stone
Edge, giving you a chance to burn Rhydon. Shadow Ball 2HKOs most
Staryus even if they invest EVs in HP, and is your main method of
dealing damage to anything that does not resist it. Calm Mind allows
you to set-up on Staryu rather than just 2HKOing it, and makes Shadow
Ball have a slightly low chance to OHKO Staryu. Pain Split is your only
reliable method of recovering outside of Leftovers, although Perish
Song is an option to force switches on Pokemon that would otherwise be
able to set up on Misdreavus. Substitute works well with any of the
mentioned moves. It helps you set up Calm Mind, it lowers HP for more
Pain Split recovery and damage to the opponent and lastly it can be
used to stall Perish Song. Pain Split is also an option if you used
Calm Mind or Perish Song for the second move. Will-O-Wisp ruins
physical sweepers that fail to OHKO or are slower than Misdreavus such
as Piloswine, Machoke, Krabby and another main Rapid Spinner, Phanpy.
Toxic is another option if your team has more tanking mindstates than
offensive set-uppers, and aids in bulky stallers, such as Lickitung and
Marshtomp.
Credit to DialaceStarvy for this set.
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TrapSong |
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Careful / Calm |
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Leftovers |
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Perish Song
Mean Look
Protect
Substitute
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252 HP / 240 Def / 16 Sp Def
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This is a bulkier set that
attempts to trap the foe, and stall until Perish Song kicks in. The key
here is to switch Misdreavus in on something that it scares in fear of
the Nasty Plot set, and set-up Substitute. From there. Mean Look is
used to prevent the foe from switching. Only then is the Perish Song
surprise revealed on the third turn, and the stall starts. Protect
helps with this phase. It is important to ensure that Misdreavus has
somebody else on your team to switch to, however. This Misdreavus works
as a fantastic last-resort Pokemon when your foe only has one Pokemon
left. In this situation, Misdreavus can simply use Perish Song and
Protect to lower the Perish Song count to 2, and from there, one can
intermittently switch between Misdreavus and the other ally to
eventually KO the foe. It is important to have some kind of reliable
wall to help with this, however, as both Misdreavus and its ally must
survive 2 turns.
Defenses are maximized on this set, as they are key to this set's
success. Misdreavus doesn't outspeed anything notable in OU without
heavy Speed investment, which would interfere with this set's bulk.
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With immunities to both Fighting
and Ground attacks, Misdreavus has many opportunities to switch-in on
many OU sweepers, and set-up the appropriate attack. Lairon, Nosepass
and Shieldon make very good teammates for Misdreavus, as they both lure
Fighting and Ground attacks that Misdreavus can switch into, while
allowing Misdreavus to switch from Ghost and Dark attacks that hinder
it, in particular Duskull. Nosepass can learn Thunder Wave, which can
aid Misdreavus in outspeeding faster sweepers who would normally be
able to outspeed and KO it, such as Kadabra, Sneasel, Grovyle and
Murkrow, allowing Misdreavus to KO them with the appropriate attack.
While Sneasel is neutral to Ground attacks, it does have a notable
Fighting weakness, which Misdreavus can switch into.
For the Perish Song set, it is even more important to have switch-outs
that Misdreavus can rely on after it uses its initial attack. While the
set best works when your foe only has one Pokemon left, many foes will
switch-out their Pokemon if this is not the case, meaning one should
take advantage of this opportunity. Sneasel can switch into Dark and
Ghost attacks, and use the switch-out turn to set-up a Substitute, and
then use Swords Dance for a potential sweep. Grovyle can use this
opportunity to set-up Swords Dance, and use its blazing Speed to also
potentially sweep. While Poliwhirl doesn't have synergy with
Misdreavus, the SubDrum set can take advantage of the free switch to
set-up its necessary moves, when normally it has a hard time doing so.
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Duskull can take any attack other
than Shadow Ball, and bypass Misdreavus' Speed with Shadow Sneak for
serious damage. Without a Substitute, Misdreavus is very susceptible to
faster sweepers such as Sneasel, Kadabra and Murkrow, who can all
hammer it with Ghost or Dark attacks, respectively. Diglett can
threaten the Specs set with Sucker Punch, and is immune to Thunder Wave
from the utility set, although it must be wary of switching into Hidden
Power Grass or Water. Bulky versions of Shelgon don't mind Hidden Power
Fighting, only have issues with Specs-boosted Shadow Balls, and can
set-up Dragon Dance on Misdreavus, or take it out with Crunch. Murkrow works very
well by using Taunt on Misdreavus to stop any utility or TrapSong set, while it can
hit back hard with a STAB Sucker Punch, or paralyze Misdreavus, robbing it of its Speed.
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