| |
The official site of Pokemon NFE battling.
|
|
|
|
|
|
|
Mankey
|
|
Tier-UU |
|
Abilities: |
|
Anger Point: Maximizes Attack if attacked by a Critical Hit.
Vital Spirit: Prevents Sleep.
|
|
| |
|
HP
Atk
Def |
|
Sp Atk
Sp Def
Spd |
|
|
|
| |
SubPoint |
|
Jolly |
Ability-Anger Point |
Salac Berry / Leftovers |
|
| |
Substitute Close Combat Ice Punch Thunderpunch |
252 Atk / 252 Spd / 4 HP |
|
| |
Rather risky, considering priority moves and
faster opponents, but this set has the potential to sweep entire teams if
pulled off. Simply use Substitute until you get down to 25%, and sweep
regardless if the Anger Point is activated.
The choice between Leftovers and Salac Berry depends on how much one
fears being outsped by foes after Anger Point is activated. With
Leftovers, Mankey is outsped by a handful of UUs, including Pidgeotto,
Diglett, Magby, Buizel, Taillow, Poliwhirl and Anorith, all threatening
to hit Mankey's low defenses for a KO, but it gives Mankey a higher
chance of activating Anger Point thanks to an extra Substitute set-up
from the Leftovers recovery. If you use a Salac Berry, Mankey has a
lower chance of getting Anger Point activation, but will outspeed all
of the above threats if it is pulled off.
Just be sure to use Substitute stall against a Pokemon that's slower
than Mankey, so you can repeatedly use Substitute.
As for the listed attacks, Ice Punch and Thunderpunch
provide BoltBeam, and Close Combat is recommended for STAB. Fire Punch
and Seed Bomb are also good options as substitutes for the last 2 slots.
Be sure to give Mankey an even-numbered HP stat so that Salac Berry will
activate upon the third Substitute.
|
|
| |
Choice |
|
Adamant / Jolly |
Ability-Vital Spirit |
Choice Band / Choice Scarf |
|
| |
U-Turn Close Combat Ice Punch Thunderpunch |
252 Atk / 252 Spd / 4 Def |
|
| |
A less
reckless set, which focuses on all-out offense and speed. A very
standard set that requires little strategy information. Rock Slide,
Dig, Fire Punch, Seed Bomb and Outrage are all options in this set,
although the listed attacks give you the best overall coverage.
Generally, a Jolly nature and Choice Band is the best option, giving you an Attack
stat of 388 and a Speed stat of 262, but with a Choice Scarf and
Adamant nature, you can reach a speed of 358, allowing Mankey to outpace anything in the UU
NFE tier that isn't Scarfed, including Voltorb.
|
|
| |
Encore Sweeper |
|
Jolly |
Ability-Vital Spirit |
Life Orb |
|
| |
Substitute Encore Outrage Focus Punch |
252 Atk / 252 Spd / 4 Sp Def |
|
| |
Mankey gets Encore through HeartGold and
SoulSilver
move tutors, and it can make use of Encore relatively well with its
respectable Speed. Encore on a predicted setup move, which will allow
you a free Substitute when the opponent switches. Then hit back with a
STAB Focus Punch, or Outrage. The combination of Dragon and Fighting is
unresisted in NFE, so you will be able to hit everything for at least
neutral damage.
Both abilities can work with this set, but
generally, Anger Point is better, since Substitute is utilized with
this set. Vital Spirit allows you to switch into the likes of
neutral-Speed, 252 Skiploom, max Speed Roselia and any kind of Vulpix,
Encoring their useless Hypnosis and allowing you a free Substitute.
However, Anger Point can give Mankey a huge boost to help immensely
with sweeping, but with Focus Punch requiring not being hit, and
Outrage confusing you afterward (the confusion damage will really hurt
after Anger Point), it can sometimes be a downfall.
The EVs are
standard to allow Mankey the highest Speed, allowing it to Encore trap
as much as it possibly can, while the Attack allows Mankey to do as
much damage as possible afterward. Mankey is frail, and won't weather
much damage anyway. Just be sure to give Mankey an odd-numbered HP stat
to allow you 4 Substitutes and 6 Life Orbed attacks, even though Mankey
might not make it that far.
|
|
| |
| |
|
| |
The SubPoint set can work as a very effective sweeper in any team, but
often requires careful prediction and teammate support to be pulled off
successfully. It should be noted that priority-users cause extreme
difficulty for any of Mankey's sets, in particular the SubPoint set, so
it is a good idea to rid of these Pokemon before attemping that set. Croagunk
works well as an anti-priority UU Pokemon, but means a team will have a considerable
Psychic weakness. Using Dark-types that resist Aqua Jet, mainly Nuzleaf and Carvanha,
can synergize a team further.
For the Choice sets, Switching Mankey into a non-STAB, or low-powered
Dark- or Rock-type attack gives Mankey the best chance at
revenge-killing without having to sacrifice one of your Pokemon to send
it in, or utilizing difficult pivoting. Frail Flying- and Psychic-types
such as Mantyke, Abra, Pidgeotto and Drifloon can attract Dark and
Rock-type attacks, while Mantyke has a high Special Defense stat,
allowing it to switch into Psychic attacks aimed at Mankey. Natu is
weak to both Rock- and Dark-type attacks, and can also be switched into
Psychic attacks. Again, priority attack-users are a problem with these sets,
making Nuzleaf, Carvanha and to an extent Ivysaur and Gloom good teammates.
|
|
| |
|
| |
Abra can take down all but a Choice Scarf Mankey and obliterate it with
a STAB Psychic. Beldum has enough Defense to take even Close Combat, and can KO Mankey back with Zen Headbutt.
Drowzee can switch into Close Combat or Focus Punch and threaten Mankey with Psychic, but it won't enjoy boosted
Thunderpunches or Outrages.
|
|