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The official site of Pokemon NFE battling.
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Magmar
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Tier-OU
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Abilities:
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Flame Body:
Has a 30% chance of burning the foe if this Pokemon is hit by a
physical move.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Fire Blast
Hidden Power Ice / Hidden Power Grass
Psychic
Thunderpunch
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56 Atk / 252 Spd / 200 Sp Atk
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With Magmar's naturally
reasonable bulk and high Speed and attacking power, it makes one of the
best mixed sweepers in OU NFE. Fire Blast is Magmar's main STAB
attack, and KOs nearly any Metang, Piloswine and some forms of Bronzor
with no trouble. Hidden Power Ice ensures that Gligar is dealt with
easily, and covers Dragonair and Shelgon for more damage than its other
attacks. However, without Hidden Power Grass, Magmar will be countered
by both Marshtomp and Rhydon, and as such, one should consider their
team when making the decision on which Hidden Power to use. Psychic
seems like an odd choice, but is Magmar's best answer to both Monferno
and Machoke, the latter whom can do serious damage with Dynamicpunch.
Thunderpunch covers Water-types to an extent, although Magmar will
still have issues with bulkier Water-types such as Poliwhirl.
200 Sp Atk allows Magmar to always OHKO the standard Bronzor with
Fire Blast, while muscling a 92% chance to do so with no SR at all.
If said Bronzor has Heatproof, however, Magmar has only a 64% chance of
2HKOing, which is still useful in itself. It also guarantees a OHKO
against the standard Piloswine, even with no Stealth Rock support, and
also KOs the standard Screen-setting Metang. 200 Sp Atk also 2HKOs the
standard Dragonair and Bulky DD Shelgon, while the remaining Attack EVs
also score a 2HKO against the standard Seadra and Croconaw, although it
should be noted that Magmar's Fire Blast does more damage to Golbat
and Murkrow than either Hidden Power Ice or Thunderpunch thanks to STAB.
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Substitute
Belly Drum
Brick Break
Fire Punch
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252 Atk / 252 Spd / 4 HP
Odd-numbered HP stat
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Magmar's blazing Speed and
ability to scare off a lot of OUs from fake threats of the MixMar set
make it a perfect candidate for a surprise Belly Drum and Substitute
combo. Even with no Attack investment, Magmar gets enough Attack to
OHKO nearly the entire OU NFE tier. Even Rhydon cannot weather a +6
Brick Break. Nosepass also falls to Brick Break, as does Poliwhirl
after Stealth Rock damage. Marshtomp and Shelgon are 2HKOed by Magmar,
so prior damage to them is needed for a KO. Disposing or weakening of
Magmar's typical counters before using this set is key to its success,
as Magmar's Belly Drum and Substitute combo is a one-shot pony because
of lack of recovery. If Shelgon or Marshtomp switch in while Magmar
finally finished setting up, its biggest asset would be a 2HKO on
either of them, ruining a sweep. Electabuzz is also a considerable foe
when using this set, as it also isn't OHKOed.
After Belly Drum and Substitute, Magmar will have no need for defensive
investment, and its Substitutes are broken by almost any attack aimed
at it in NFE, making Speed and Attack power Magmar's main selling
points. It's important to have an odd-numbered HP stat with this set
because without it, Magmar cannot use Belly Drum and Substitute
together, ruining its strategy. One would have to use Belly Drum
immediately if an even-numbered stat is used, making Magmar extremely
susceptible to priority attacks that will end it. Even Sneasel's Ice
Shard will end up finishing it in spite of being resisted.
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ScarfMar |
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Naughty |
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Choice
Scarf |
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Fire Blast
Hidden Power Ice / Hidden Power Grass
Psychic
Thunderpunch
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200 Atk / 140 Sp Atk / 168 Spd
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While this set may have the same
moves as MixMar, it plays very differently. Scarf Magmar serves as a
nasty surprise for Haunter, Diglett and Electabuzz who expect to
outspeed and damage/KO Magmar.
The Speed EVs allow Magmar to outpace the standard Scarf Gabite by one
point thanks to Choice Scarf, and allows Magmar to outspeed Sneasel.
200 Attack is invested to ensure a 2HKO against a standard 252 Atk /
252 Spd Seadra and Croconaw with Thunderpunch, even with no Stealth
Rock in play. The remaining EVs are delegated to Special Attack to aid
in Hidden Power and Fire Blast damage, although it should be noted
that the majority of Marshtomps will always be 2HKOed by this set. If
you fear Marshtomp more than Croconaw and Seadra, one option is to
switch to a Mild Nature and go with 252 Sp Atk, which will OHKO any
Marshomp who doesn't carry a Careful Nature, or with an alternative
Nature, one who doesn't invest very heavily in Special Defense.
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Magmar makes a very useful mixed
sweeper for any OU NFE team. Even with a Naive Nature, it can survive a
Life Orb Kadabra's Psychic, making it somewhat of a Kadabra counter for
teams who need one. However, with Stealth Rock damage, this is not the
case. And because Magmar takes a painful chunk of damage from Stealth
Rock in itself, a Rapid spinner gives Magmar an easier time switching
in. Staryu works well for this purpose, but only has synergy in the
sense that it allows Magmar to switch-in on Grass-type attacks. Tentacool works the best in this department
as a Rapid Spin-user. Other useful teammates include Mantyke, who is immune to both Water and Ground attacks, and Tangela,
who can switch into any Water attack and do heavy damage to Marshtomp, Poliwhirl, Seadra and Croconaw with Energy Ball.
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Counters
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Magmar is a relatively hard
Pokemon to counter in regards to its superior Speed and coverage
options. Marshtomp takes little damage from almost all of Magmar's
attacks, and can hit Magmar with a STAB Waterfall or Earthquake,
although Hidden Power Grass will invariably OHKO it. Machoke is one
of Magmar's best counters, posessing enough defenses to take all of
Magmar's attacks, and can KO with Dynamicpunch on the spot. Rhydon
works well against Magmar if it doesn't carry Hidden Power Grass,
allowing Rhydon to hit Magmar for a KO with Earthquake while not being
KOed by even Hidden Power Ice. Without a Choice Scarf, Diglett can
outspeed Magmar and always KO with Earthquake, although it cannot
switch into anything except Thunderpunch because of its very low
defenses.
Credit to PDC for this set.
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