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The official site of Pokemon NFE battling.
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Grotle
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Tier-OU
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Abilities:
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Overgrow: Increases
power of Grass-type attacks by x1.5 when 33% or less health is
remaining.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Stockpile |
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Impish |
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Leftovers |
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Stockpile
Leech Seed
Synthesis
Seed Bomb / Body Slam
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252 HP / 8 Def / 248 Sp Def
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After a few Stockpiles, Grotle is
nearly impossible to 2HKO, while Leftovers and Leech Seed recovery mean
the foe's only real solution is to use Taunt on Grotle, or use Toxic
and hope for the best with Toxic stall. Stockpile is Grotle's first
priority to get its defenses to a ridiculously high level. After 1
Stockpile, a max Special Attack Haunter with Choice Specs has no hope
of 2HKOing Grotle with Shadow Ball, while a max Attack Metang's Ice
Punch when equipped with a Life Orb also falls short of a 2HKO. After 2
Stockpiles, Sneasel's Ice Punch is nearly worthless if it ends up being
hit with Leech Seed, while Magmar's Flamethrower is easily stalled out
with Leech Seed. Synthesis, although it has varying degrees of recovery
(at worst 1/4 in hail, rain or a sandstorm), it's enough when coupled
with Leftovers, Stockpile and Leech Seed, to provide Grotle enough
recovery to stall out the foe in the majority of cases. The choice
between Body Slam and Seed Bomb is dependant on what you want Grotle to
cover. With Seed Bomb, Rhydon, Gligar, Piloswine, Marshtomp and
Croconaw take more damage (Rhydon is always 2HKOed with Seed Bomb).
However, common Taunters such as Murkrow and Golbat, as well as mix
Magmar, take more damage from Body Slam, and the chance of paralysis is
highly useful in Leech Seed stalling.
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Choice Band |
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Adamant |
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Choice
Band |
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Crunch
Return
Seed Bomb
Superpower
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252 Atk / 220 Def / 36 Spd
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With sturdy defenses and a very
usable Attack stat, Grotle makes a useful Choice Bander for any team
who can create synergy with it. The idea here is to synergize with a
counter for Magmar, Haunter (everything but Crunch is essentially
walled off) and Misdreavus, or use this Grotle as a lure for these
threats. At any rate, Grotle can switch into many physical attacks
without fear, including Gligar's Stone Edge, Sneasel's Ice Shard (Ice
Punch is a 2HKO, however) and Poliwhirl's Ice Punch, while shrugging
off Haunter's Thunderbolt, allowing Grotle to hit back with the weapon
of choice. Crunch is a OHKO on all Haunters without a Focus Sash, while
Superpower hits an incoming Sneasel, Lairon or Nosepass for serious
damage. Seed Bomb works well for a powerful STAB attack, but is best
used later on when you scout the foe's team because many OU NFEs resist
Grass, and the majority of those who don't would never dream of
switching into Grotle as it stands (Rhydon, Pupitar, Marshtomp,
Piloswine and Cranidos as examples).
36 Speed is invested to allow Grotle to outspeed a minimum Speed Rhydon
for a guaranteed OHKO with Seed Bomb. It also allows Grotle to outspeed
a minimum Speed Lairon, and KO with Superpower, in spite of its high
Defense. The Defense EVs allow Grotle to survive an Ice Punch from a
max Attack Sneasel in time for Grotle to KO it with Superpower, while
letting Grotle switch into Gligar, Marshtomp, Croconaw and Metang
relatively easily.
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For teams who need a lure for
Haunter or Misdreavus, Grotle is one of the best options. Seed Bomb,
Return, Body Slam and Superpower are all shrugged off by these two
Pokemon, allowing one to switch to an appropriate counter and dispose
of them to allow another teammate to sweep. Common Pokemon who are
highly hindered by Haunter and Misdreavus are Croconaw, Rhydon,
Monferno, Pikachu and Clamperl, while counters to the aforementioned
two can serve as secondary teammates. Grotle can also flush out Golbat
by using Seed Bomb or Superpower on the Choice set.
Grotle works well as a switch-in from Electric and Grass attacks from
Water-type Pokemon such as Croconaw, Seadra, Marshtomp, Poliwhirl and
Clamperl. It can also switch into Electabuzz and scare it away with a
STAB Seed Bomb, although it won't enjoy a Fire Punch. What sets Grotle
apart from other Grass-types is its higher defenses. While Tangela and
Grovyle can switch into an Electabuzz or Pikachu's Thunderbolt, neither
of them will appreciate the second hit that these Pokemon aim (usually
Hidden Power Ice), something that Grotle will have less trouble with.
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For the stall set, Taunters work
best. Haunter and Misdreavus work best because of their ability to
shrug off Seed Bomb or Body Slam, while forcing Grotle to switch out.
Murkrow also works, but won't enjoy Body Slam, and is highly crippled
in the event that it causes paralysis. Golbat can do the same thing,
although it has a hard time denting Grotle if it gets a few Stockpiles
up. Magmar is the best counter for this set in its ability to wall Seed
Bomb, and shut Grotle down with a STAB Flamethrower or Fire Blast.
However, it will have a harder time doing so after two or more
Stockpiles. Monferno also works well, as it can use Nasty Plot or
Swords Dance to boost its Fire attacks, which can immediately threaten
Grotle, although it can't take Body Slam very well.
For the Choice Band set, Haunter is likely the best counter. Three
times out of four, it can switch into Grotle's attacks and 2HKO it with
Shadow Ball. Misdreavus can also work, switching into the same attacks,
and burning Grotle with Will-O-Wisp, leaving it nearly worthless
because of the Attack cut. Sneasel only fears Superpower, and can
always 2HKO Grotle with Ice Punch. Even if Grotle switches into Ice
Shard or Brick Break, an Ice Punch on the second turn will take it
down. Metang also works well, taking at worst neutral damage from
Crunch, but can only manage a 3HKO with Ice Punch.
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