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The official site of Pokemon NFE battling.
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Eevee
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Tier-UU
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Abilities:
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Adaptability: Increases
the power of STAB moves to x2 instead of x1.5.
Run Away: Guarantees fleeing
from wild battles.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Epic Flail |
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Adamant |
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Salac
Berry |
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Substitute
Quick Attack
Flail
Bite / Dig
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252 Atk / 248 Spd / 8 Def
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Although a bit risky to utilize,
considering priority moves, Eevee can be a very threatening late-game
sweeper if this is pulled off correctly. Use Substitute to wittle Eevee
down to 25% to activate the Salac boost (ensure that Eevee can outspeed
the foe, however), and sweep with a boosted Flail, which is powered by
x2 STAB with Adaptability. Quick Attack utilizes the same boosts, and
gives you priority for those who outspeed Eevee after the Salac boost.
The choice between Dig and Bite is a consideration of whether you would
rather have Eevee answerless to Aron, Shieldon, Onix and Omanyte, or be
answerless to Gastly, Duskull and Drifloon. This decision should be
made in consideration of the rest of your team. If you're using Eevee
in OU, it's recommended to use Dig unless your team has serious issues
with Haunter or Misdreavus.
248 Speed allows Eevee to outspeed Flaaffy, Chingling, Seel and
Chikorita without a Salac boost, and after a Salac boost, max Speed
Meowth, Ponyta and Abra. Eevee has little use for defensive power with
this set because of the strategy behind it.
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Scarf Sweeper |
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Jolly |
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Choice
Scarf |
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Return / Body Slam
Quick Attack
Bite
Iron Tail / Dig
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252 Atk / 236 Spd / 20 Def
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Eevee has an extremely shallow
movepool, but this set can still pass as a useful revenge killer. With
a Scarf, this Eevee reaches a Speed of 307, outspeeding a max Speed
Ponyta, Abra and Meowth. Body Slam is an option over Return for the
paralysis chance if you don't mind the loss of 22 points of attacking
power. Eevee has a very shallow movepool, making the other listed
attacks its best overall options. Iron Tail is Eevee's second best
attacking option, and hits Rock-types for the same super-effective
damage as Dig. What should be the deciding point is how much your team
fears Fire-types. Bite is Eevee's best option against Gastly and
Psychic-types such as Kirlia, Gastly, Drowzee and Exeggcute.
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CurseVee |
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Adamant |
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Leftovers |
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Curse
Quick Attack
Last Resort
Iron Tail
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252 HP / 252 Sp Def / 4 Atk
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Curse and access to a priority
move makes Eevee a decent Curse-user. While it does have serious
competition with CurseDoof, and is trumped for Bidoof's Simple ability
and nothing more, Eevee has higher defenses and raw attacking power
than Bidoof, which sometimes buy it another Curse. Eevee's Adaptability
ability makes up for Bidoof's doubling stats to a point, as well. Last
Resort is undoubtedly Eevee's most powerful attack. After a Curse or
two and Adaptability, it's not something that most UUs other than
Shieldon or Aron would enjoy. Iron Tail aids Eevee in attacking said
Aron, Omanyte, Geodude and Shieldon for neutral damage.
Special Defense is maximized with this set to help ensure that Eevee
cannot be KO'ed by special sweepers who may try to attack Eevee on its
non-boosted side of Special Defense.
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Eevee's Curse set has serious
competition with Bidoof in UU, but has its own strongpoints. First off,
it has higher initial defenses than Bidoof, aiding it in setting-up
Substitute. It also has higher Speed, allowing it to outspeed foes such
as neutral-natured, 0 Speed Lombre, Mantyke, Prinplup and Pupitar, all
of whom Eevee outspeeds, and Bidoof doesn't. If your team needs the
extra Speed to be able to do damage to these foes, and don't want to
rely on Bidoof's Quick Attack, Eevee may make a better teammate.
However, Bidoof's selling point is its superior ability, Simple.
Because of Eevee's higher defenses, it can take the first hit from the
foe better than Bidoof can before Eevee uses its own Curse, but after
the turn Curse is used, Bidoof has higher defenses and Attack power.
This means that you should decide between these two on the basis of
synergy, and how easily your team can introduce them to allow them to
set-up their initial Curse attack.
Eevee tends to draw Pokemon such as Drifloon, Gastly and Duskull, who
take little damage from most of its attacks, so having a Ghost-type of
one's own is wise. Having a Ghost-type also gives Eevee much-needed
synergy for Fighting attacks aimed at it, and allows Eevee a free
switch-in if the ally is attacked by a Ghost-attack. The same Pokemon
who work well against Eevee (Duskull, Drifloon and Gastly) also work
well with it because of this.
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Duskull is immune to Normal and
Ground attacks, only fearing a non-STAB Iron Tail, which with Duskull's
Defense, usually does not result in serious damage. It can then proceed
to use Will-O-Wisp to damage Eevee's attacking potential. Gastly takes
more damage from Iron Tail, but can do more effective damage to Eevee
through Dark Pulse or Thunderbolt. Combusken outspeeds Eevee, and can
attack with Brick Break for serious damage. Aron only fears Dig, and
can take advantage of the move by using Earthquake, doubling its power,
and doing serious damage to Eevee. In OU, Grotle is hardly scathed from
anything other than Last Resort and a boosted Flail, and can attack
with STAB Grass attacks, while bulkier versions of Grotle can Rest away
damage.
In OU, Machoke is arguably Eevee's best counter. Bulkier sets don't
fear most of Eevee's attacks, and Dynamicpunch takes down nearly any
Eevee in the game. Gligar is immune to Dig, and has enough Defense to
take most of Eevee's attacks while it uses Swords Dance to set-up, and
proceed to outspeed Eevee and attack with a STAB Earthquake. Bronzor is
resistant to all of Eevee's most common attacks, and can set-up entry
hazards or screens on Eevee to allow another Pokemon to counter it.
Sneasel only fears switching into Iron Tail, and can KO Eevee with
Brick Break.
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