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Dusclops
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Tier-Uber
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Abilities:
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Pressure: Enemy
attacks lose 1 extra PP. Increases wild encounter rate.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Standard |
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Impish |
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Leftovers |
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Pain Split
Night Shade
Rock Slide
Focus Punch / Will-O-Wisp
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252 HP / 216 Def / 40 Sp Def
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Dusclops' access to Night Shade
and great defenses make it a very potent Pokemon in the Uber metagame.
Because Night Shade always does 100 damage (50 if you're playing in
such a style), and because of the fact that most NFEs have low HP,
Dusclops can 3HKO almost all Pokemon in NFE not named Munchlax or
Chansey, while being protected by its respectable defenses long enough
to lead to a KO if it's not faced with repeated Dark- or Ghost-type
attacks. The listed moves give Dusclops the most potent use in Uber
NFE, although Dusclops has many options of dealing with the same
threats. Pain Split is Dusclops' only recovery option, and does a
useful amount of damage to any full HP Munchlax or Chansey. Focus Punch
deals with the burden of these 2 Pokemon recovering away damage with
Softboiled and Rest, respectively, landing a 2HKO on both of them.
Dusclops' movepool is shallow but specific, and this set reflects this.
Pain Split provides Dusclops with recovery when its health is low, even
though not very reliable. Arguably Dusclops could use Rest as well, but
those two turns allow Scyther or Munchlax to set up Swords Dance or
Curse, while also giving Wynaut a free switch in. Will-O-Wisp works
well in cutting the Attack of Munchlax, as well as some forms of
Pikachu and Vigoroth, preventing Dusclops from becoming setup fodder,
and adding to Dusclops' Seismic Toss damage.
Rock Slide is solely for Scyther, who proves to be one of Dusclops' top
counters with access to Swords Dance and Night Slash. One may be
inclined to substitute Fire Punch for Rock Slide to aid in countering
Magneton. However, if this is done, it would take a considerable amount
of Attack EVs to be able to 2HKO Scyther with Fire Punch. It takes even
more EVs to be able to 2HKO Magneton itself, while Dusclops' precious
defensive power would be sacrificed for the boost, which makes Fire
Punch not recommended.
The Defense EVs insure that Dusclops is never 2HKO'ed by a Jolly Life
Orb/Choice Band Scyther's Night Slash without Stealth Rock damage. A +2
Jolly Night Slash from a Jolly Scyther also falls short of a OHKO. No
EV investment is needed to always 2HKO a 0 HP / 0 Defense Scyther with
Rock Slide, which will OHKO if Stealth Rock is in play. Focus Punch
also proves a 2HKO on both Chansey and Munchlax, which is always a OHKO
after Pain Split is taken into account. Pain Split with max HP seems
pointless, but is worth it nonetheless. Sacrificing Dusclops's amazing
bulk to recover 30 more HP with Pain Split is almost never a good idea.
Duslops's walling ability increases about 30% when it uses max HP,
which is a huge difference. Pain Split should only be used at lower
health as it stands, so it still works the same way.
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SubPunch |
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Impish |
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Leftovers |
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Substitute
Will-O-Wisp
Shadow Sneak / Night Shade
Focus Punch
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252 HP / 252 Atk / 4 Def
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Unlike the other set, which
requires Pain Split to be used first, this Dusclops can 2HKO both max
Defense Munchlax and Chansey with Focus Punch, while being able to shut
down Munchlax, Vigoroth and Scyther's attacking power with Will-O-Wisp.
This set also has an easy time with Wynaut, a Pokemon that gives the
standard set many issues because of lack of reliable recovery. Shadow
Sneak is Dusclops' best option to finish of Sashed Pokemon, although
Night Shade provides Dusclops with an answer to bulkier Pokemon such as
Gligar, Grotle and Scyther, and does more damage to Magneton, Magmar
and Electabuzz if Dusclops is not behind a Substitute.
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Team Benefit
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Scyther is one of Dusclops' best
counters, and so Stealth Rock support on one's team is nearly necessary
for Dusclops to be able to handle Scyther effectively. Even with Rock
Slide, it cannot deal with Swords Dance-boosted Night Slashes. Notable
Stealth Rock users include Graveler, Rhydon and Piloswine, who can all
deal with Scyther. Dusclops serves as a great anti-Rapid Spinner in itself,
allowing Stealth Rock to be up longer if the opponent hasn't already
used Scyther. While it may seem that Dusclops would make a great
partner for those who are weak to Fighting attacks (Lairon and Shieldon
come to mind), it should be noted that Fighting is one of the most
common attacking types in Ubers for the simple fact that half of the
tier is weak to it. This means that Pokemon who are resistant to Ghost-
and Dark-type attacks, and are at most neutral to Fighting, usually
serve as better teammates. A good example is Murkrow, who can come in
on Taunt, counter Scyther with Sucker Punch (one must be wary of Quick
Attack), and can use Thunder Wave to aid Dusclops later on in Speed
conflicts.
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Scyther is Dusclops' main
counter. It is resistant to Focus Punch, is 3HKO'ed by Night Shade, and
can set-up Swords Dance on Dusclops, then attack with Night Slash for a
2KO. Haunter is immune to Pain Split and Focus Punch, and can cause
serious damage with Shadow Ball, especially if it has Choice Specs.
Sneasel renders Focus Punch useless if it attacks and doesn't hit a
Substitute, and can cause major damage with Faint Attack. Machoke
appreciates a Guts boost from Will-O-Wisp, and can hit Dusclops with
Payback. Although Machoke usually outspeeds Dusclops, Dusclops cannot
do major damage back to Machoke, especially against the bulkier sets.
Dusclops is greatly hindered by Toxic or Will-O-Wisp, and usually
doesn't carry Rest to be able to recover it off. This makes bulky Toxic stallers like Togetic and Grotle useful. Grotle isn't 2HKOed by anything Dusclops carries bar the rare Ice Punch, and can easily stall Dusclops out.
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