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Cubone
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Tier-UU
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Abilities:
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Lightningrod: Electric
attacks will always hit this Pokemon.
Rock Head: Prevents recoil
damage.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Counter
Seismic Toss
Stealth Rock
Toxic
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252 HP / 244 Sp Def / 12 Spd
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Although Cubone doesn't get
reliable recovery, it can work as a passable tank in UU while Toxic and
Stealth Rock are set up. Seismic Toss is arguably stronger than any of
Cubone's attacks against foes who are not hit for super-effective
damage from them, and gives Cubone a strong attack to allow it to focus
on its defenses without having to worry about output damage. Counter is
a nasty surprise for foes such as Buizel, Croconaw and Electabuzz who
try to nail Cubone with their Water or Ice attacks, respectively.
252 HP gives Cubone optimal defenses, while giving Counter its highest
damage output, while 12 Speed ensures you outspeed 0 Speed,
neutral-natured Graveler, Omanyte, Cacnea and Clefairy. The remaining
EVs are dumped into Special Defense to help with overall tanking
ability.
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ClubBone |
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Jolly |
Ability-Rock Head |
Thick Club |
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Swords Dance
Double-Edge
Rock Slide
Earthquake
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252 Atk / 252 Spd / 4 Def
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By holding a Thick Club, Cubone's
Attack power skyrockets to 398, allowing it to OHKO almost any foe in
UU NFE that doesn't resist the attack it uses. Cubone now has a 45%
chance of OHKOing a 252 / 0 Onix with a neutral Nature with no setup,
and a guaranteed OHKO on a Geodude with the same spread. Fire Punch is
an alternative to Double-Edge, as it hits Ivysaur hard, who otherwise
takes little damage from Cubone's attacks. However, you will do much
less damage to Baltoy, who is a common sight in UU because of learning
Rapid Spin, and is resistant to QuakeSlide. Swords Dance at first looks
like a very strange option, but proves to be one of Cubone's most
potent options for a fourth moveslot. A large factor to this is the
fact that Earthquake does the same amount of damage to
neutral-resistant foes as a super-effective Thunderpunch or Fire Punch,
and because no UU NFEs have a x4 weakness to either Fire or Electric
(bar Wingull, who is KOed by Double-Edge anyway), Cubone has little
need for any of its elemental punches. Iron Tail only scores
super-effective damage against Rock-types and Ice-types, who are both
dealt with Rock Slide or a STAB Earthquake, respectively. After a
Swords Dance, Cubone's Attack skyrockets to 796, which is enough to KO
nearly any UU NFE in the game. To put this in perspective, Cubone's
Earthquake can OHKO a max Defense Rhyhorn, and will always OHKO a 252
HP / 0 Defense Wartortle, regardless of Stealth Rock damage.
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Without some kind of Attack
boost, Cubone cannot do much damage to the opponent unless it lands a
super-effective hit, so it shouldn't be treated as a main team sweeper.
Instead, Cubone's sweeping ability comes from giving it a chance to set
up Swords Dance before it is hit. The reason early attacks are fearful
to Cubone is because with its relatively low Speed, it usually gets hit
before it can deliver the boosted attack, and so even after Swords
Dance, it can be countered. Mantyke works well in conjunction with
Cubone to lure Electric attacks that will give Cubone a chance to
switch-in and set up Swords Dance. With Mantyke's respectable Special
Defense stat, it logically lures Thunderpunch users, who are usually
physically-based, which helps Cubone further by taking physical attacks
that hit its high Defense stat. Other Water-types also work well with
Cubone, such as Staryu, who has good synergy with Cubone, and who lures
bulky walls, which Cubone can take advantage of to set-up.
The bulky versions of Cubone are more reliable, and can still pack a
punch through Seismic Toss. However, they are more susceptable to
Pokemon such as Duskull, who can Taunt Cubone, and is immune to Seismic
Toss. Gastly or Haunter (the latter only appears in OU) make it more
difficult, as they are immune to both Toxic and Seismic Toss, and can
Taunt Cubone. While Kirlia doesn't like Shadow Ball from these Pokemon,
it can help remedy the Cubone issue with Shadow Sneak, and can still
provide Cubone with a switch-out from Special Water, Ice and Grass
attacks that hinder it because of Kirlia's respectable Special Defense
stat. It can also use Wish to heal Cubone and make up for its recovery.
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For the bulky set, Gastly and
Haunter are the best counters, being immune to Toxic and Seismic Toss, and being able to use Taunt on Cubone,
usually rendering it useless unless it is packing another physical attack, which won't OHKO either of them, allowing Gastly or Haunter to 2HKO back with Energy Ball.
In OU, Gligar makes a great counter. While it is neutral to Seismic
Toss, its Defense hinders most of Cubone's physical attacks, while
giving Gligar an opportunity to use Swords Dance to set-up against
Cubone. In addition, it can learn Roost to heal away residual Seismic
Toss damage. Ivysaur is resistant to most of Cubone's attacks (albeit
the occasional Fire Punch), and can outspeed and hit Cubone hard with
Energy Ball. Without Swords Dance, Wailmer doesn't take much damage
from most of Cubone's attacks, albeit ThunderPunch, and has high-enough
HP to not care about Seismic Toss, while it hits Cubone with Surf.
In OU, Bayleef and Tangela only fear Fire Punch, and can take down
Cubone with Energy Ball.
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