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Croconaw
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Tier-OU
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Abilities:
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Torrent: Increases
power of Water-type attacks by x1.5 when 33% or less health is
remaining.
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HP
Atk
Def
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Sp Atk
Sp Def
Spd
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Dragon Dance
Ice Punch
Superpower
Waterfall
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252 Atk / 220 Spd / 36 HP
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Croconaw makes a potent physical
sweeper after a Dragon Dance, and has a good physical movepool to make
use of it, including Return, Body Slam, Dragon Claw, Rock Slide, Brick
Break, Shadow Claw and Aerial Ace. The listed moves give you the best
coverage in OU NFE, however. Ice Punch takes down Grass-types, as well
as Gligar and Shelgon. Superpower is your best option to manage Bidoof
before it sets up, as well as Sneasel, while Waterfall provides a
reliable STAB attack.
220 Speed EVs allow you to outspeed max Speed Electabuzz and Kadabra
after a Dragon Dance, allowing you to hit them with the appropriate
attack for a KO, while outspeeding max Speed Pupitar for a OHKO with
Waterfall. The remaining EVs are dumped into HP to aid in Life Orb
recoil and Dragon Dance set-up time, although you should ensure that
Croconaw has an odd-numbered HP stat to give it 11 hits with Life Orb.
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Swords Dance
Aqua Jet
Superpower
Ice Punch
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252 Atk / 240 Spd / 16 Def
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This is a more risky set because
of Croconaw's average Speed and defenses, but offers more immediate
attacking power, and after Swords Dance, Aqua Jet makes up for
Croconaw's Speed. Ice Punch provides coverage against Bayleef, Shelgon
and Skiploom who resist Aqua Jet, and outspeed Croconaw, while still
putting a dent in Gligar and Murkrow, who also outspeed Croconaw.
240 Speed EVs allows you to outspeed anything slower than a
neutral-natured, 252 Speed Chinchou. A drop to 232 Speed is optional to
give more defensive investment, and means you cannot outspeed a max
Speed, 252 Spd Nidorina, who otherwise can attack with Thunderbolt,
although it is recommended to not go lower, as you will not outspeed a
neutral-natured, 252 Speed Electrike or Roselia, who can attack
Croconaw with STAB Electric or Grass attacks, respectively.
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Anti-Lead |
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Jolly |
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Lum Berry |
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Substitute
Aqua Jet
Ice Punch
Focus Punch
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220 HP / 252 Atk / 36 Sp Def
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Packing a priority move, Focus
Punch and passable defenses, Croconaw works well in taking down the
majority of OU NFE leads. Foes who try to status Croconaw with sleep,
such as Golbat, Roselia, Skiploom and Haunter will be disappointed when
Croconaw shrugs the move off with Lum Berry, and then proceeds to use
Substitute, preventing them from using it again. Ice Punch hits all the
aforementioned Pokemon for hard damage, and is a 2HKO on Haunter, who
usually carries a Focus Sash, making a KO rather useless. For Pokemon
weakened by Ice Punch or Focus Punch, Aqua Jet can finish them off.
While Aqua Jet's STAB and x4 effectiveness against the latter 2
Rock-type Pokemon seems like the best option, it should be noted that
Aqua Jet only gets a 3HKO on a 212 HP / 0 Defense Rhydon, while Focus
Punch results in a 2HKO. a lead Murkrow also loses the fight in the
combination of Ice Punch and Aqua Jet, while it won't be scathed by
Thunder Wave, and will only suffer a 3HKO from Sucker Punch if it
elects to use that to harm Croconaw before it is KOed back with Aqua
Jet. In addition, Kadabra has no chance in taking Croconaw down before
taking down by a finishing Aqua Jet, as Energy Ball is never a OHKO,
bar a critical hit.
Croconaw as a lead Pokemon has little choices in which outspeeding
anything would prove a make-or-break situation. A Jolly nature with 252
Atk / 200 Spd / 56 Sp Def is an alternative option to allow Croconaw to
outspeed a max Speed Pupitar for a 2HKO with Ice Punch, as well as
outspeeding a max speed Metang and Mantyke, although Mantyke and
Pupitar aren't common for lead Pokemon. However, the more defensive
spread listed above means Croconaw isn't 2HKOed by a lead Kadabra's
Energy Ball, Magmar's Hidden Power Grass, Haunter's Thunderbolt, and
even a max Attack Rhydon's Earthquake, all things that make Croconaw's
role as an anti-lead much easier to accomplish.
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Croconaw serves as a sturdy
set-up sweeper for any team that can take advantage of its Water
element to switch-in from Steel attacks (namely Bullet Punch), Ice,
Fire or other Water attacks. Grass-types can switch-out from Fire or
Ice attacks to give Croconaw a possible set-up turn, namely Nuzleaf,
who is frail enough to be heavily damaged by a STAB Bullet Punch. Rhydon and
Onix make good teammates, as they can lure Water, Steel or
Ice attacks, although Croconaw must still be wary of Grass attacks.
Cranidos works in the same way, and is more susceptible to Aqua Jet or
Bullet Punch. Croconaw also benefits greatly from Light Screen and
Reflect to aid it in setting up Dragon Dance or Swords Dance, and with
its passable defenses, can usually pull off at least 2 Dragon Dances if
it is not met with a super-effective STAB attack. This makes screen-setters such as Bayleef, Skiploom,
Exeggcute and Grotle notable teammates.
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Electabuzz can outspeed the
Swords Dance set, is usually 2HKO'ed by a Swords Dance Aqua Jet, and
can cause heavy damage with a STAB Thunderbolt or Thunderpunch. While
it doesn't outspeed the Dragon Dance set, it takes manageable damage
from Aqua Jet. Chinchou is resistant to most of Croconaw's attacks, and
has enough bulkiness to withstand a Dragon Dance-boosted Superpower,
while hitting back with a STAB Thunderbolt. Roselia is resistant to
Aqua Jet, can outspeed Croconaw before a Dragon Dance, and KO with Leaf
Storm or, with residual damage, Energy Ball. Staryu is resistant to
Aqua Jet, and can outspeed a non-Dragon Dance-boosted Croconaw and hit
with Thunderbolt. Tangela, Bayleef and Grotle also work well with access to Energy Ball
or Leaf Storm, and only have trouble with repeated or boosted Ice Punches.
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